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Post #1
Progress as of this post:- Script is over half done - use of sound in script is written in alongside dialogue, physical cues.
- Planned uses of electronic sound:
- Omnidirectional mic in center of room used primarily to feed a reverb algorithm to allow dynamic adjustment of the aurally perceived characteristics of the room. Basic premise here: scenes taking place internally of the protagonist's psyche have a great amount of 'signatured' (resonant frequencies of the virtual room) reverb intended to convey a space of infinite proportion; scenes outside the character's psyche (i.e. in the 'real' world) will use an algorithm meant to give verisimilitude to the setting (such as a party, parking lot, bedroom, etc). The 'baseline' level of reverb will always be high enough so that if the effect is cut entirely it will be an event in itself.
- Live processing of character's voice to convey how it has been altered over the course of his surgeries. Also used to add emphasis to certain words or phrases.
- The character of the doctor will be portrayed sonically and be pre-recorded; altered to sound unnaturally smooth and sweet.
- The 'score': abstract, musical, pre-recorded sounds used for dramatic effect.
- The sonic 'set': sounds used to provide a sonic environment, serving much of the same purpose as a traditional set/props in theater.
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